Hi,

   FYI, using setValidVertexCount with GeometryStripArray
under v1.2.1 beta1 D3D version will crash the system
due to bug 4383467.  This will be fixed in v1.2.1 beta2.

But since GeometryStripArray will ignore setValidVertexCount,
so there is no need to set this anyway.

Thanks.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

>MIME-Version: 1.0
>Content-MD5: qQycjNFxI0KjGxUNqOCx3g==
>Date: Fri, 10 Nov 2000 10:19:29 -0800
>From: Uma Sabada <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] setValidVertexCount again
>To: [EMAIL PROTECTED]
>
>In the case of IndexedGeometryArray, setValidIndexCount() and
setInitialVertexIndex()
>apply to the index arrays.  For example, if your coordinateIndices array has a
length
>of 10, and the initialVertexIndex is 2 and validVertexCount is 5, then the
>coordinateIndices array from 2 to 6 will be rendered.
>
>
>For GeometryStripArray, setValidIndexCount() and setInitialVertexIndex() are
>ignored.
>
>-Uma
>Java3D Team
>
>> X-Warning: VM230.AKH-WIEN.AC.AT: Host LYMNAEA.imc.akh-wien.ac.at claimed to be
>akh-wien.ac.at
>> X-Accept-Language: de
>> MIME-Version: 1.0
>> Content-Transfer-Encoding: 7bit
>> Date: Fri, 10 Nov 2000 14:58:47 +0100
>> From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] setValidVertexCount again
>> To: [EMAIL PROTECTED]
>>
>> Hi again !
>> C'mon I'm sure one of you can answer this question (this is my 3rd try)
>> at least the engineers from sun.
>> Or are this questions too simple ? (But there have been answers to much
>> simpler questions on this list)
>>
>> I' ve just a question about how setValidVertexCount( ) works in
>> IndexedGeometryArray class.
>> The documentation says:
>>
>> Sets the valid vertex count for this GeometryArray object. This count
>> specifies the
>> number of vertices actually used in  rendering or other operations such
>> as picking and collision. This attribute is
>> initialized to vertexCount.
>>
>> What is the function of this method in IndexedGeometryArray classes or
>> is this method just ignored ?
>> What happens if I use indices of vertices over the range of the valid
>> vertex count ?
>> Why is there no equivalent method setValidIndexCount( ) which allows me
>> to specify
>> the number of indices rendered ?
>>
>> Same questions for setInitialVertexIndex().
>>
>> How do I change the number of stripes rendered in GeometryStripArrays ?
>>
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