Ok, so this means a Windows NT 4.0 user ( wich must use OpenGL versions ) must
run in 64K color mode, right ?
More: On the D3D version, if the user is in 256 color mode, it switches
AUTOMATICALLY to 64K full screen ? What happens to the components other than
Canvas3D. By fullscreen you mean something like "game mode", i.e. all the screen
is occupied by the Canvas3D ?
That appears not to be accetable behaviour ...

Pedro


Kelvin Chung wrote:

> Hi Pedro,
>
>    Java3D did not support 256 color mode display.
> It is up to the opengl driver to handle this case,
> some OGL driver will fail to create Canvas3D,
> other will display strange color like this. In fact,
> the D3D version of Java3D will automatically switch
> to fullscreen 16 bit color mode in this case and give
> user a warning message.
>
> Thanks.
>
> - Kelvin
> ------------
> Java 3D Team
> Sun Microsystems Inc.
>
> >X-Accept-Language: en,pdf
> >MIME-Version: 1.0
> >X-Priority: 1 (Highest)
> >Content-Transfer-Encoding: 7bit
> >Date: Tue, 30 Jan 2001 17:30:31 +0000
> >From: Pedro Miguel da Fonseca Marques Ferreira <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] Dithering in 256 colors ( Windows )
> >To: [EMAIL PROTECTED]
> >
> >Hi.
> >I work with Java3D Windows version OpenGL in a Windows NT 4.0 system.
> >I have noticed that JAVA3D appears not to have color dithering.
> >That is: If i have a display of 256 colors, the colors of the examples
> >included in the distribution ( and so for any example program i make )
> >display very strange ( and many tames really BLACK ) colors.
> >
> >Is that a bug or a feature ? :)
> >
> >Pedro Marques Ferreira
> >[EMAIL PROTECTED]
> >
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