Ok. Thakx for the info, Kelvin :) Pedro Kelvin Chung wrote: > Hi Pedro, > > >Ok, so this means a Windows NT 4.0 user ( wich must use OpenGL versions ) must > >run in 64K color mode, right ? > > Yes. > > >More: On the D3D version, if the user is in 256 color mode, it switches > >AUTOMATICALLY to 64K full screen ? What happens to the components other than > >Canvas3D. By fullscreen you mean something like "game mode", i.e. all the > screen > >is occupied by the Canvas3D ? > >That appears not to be accetable behaviour ... > > > Yes, it seems DirectX have to run in fullscreen mode > in order to allow switching to another display mode. > So instead of let the program fail. It runs but > print out a warning message. > > - Kelvin =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
Re: [JAVA3D] Dithering in 256 colors ( Windows )
Pedro Miguel da Fonseca Marques Ferreira Wed, 31 Jan 2001 11:18:39 -0800
- [JAVA3D] Dithering in 256 colors ... Pedro Miguel da Fonseca Marques Ferreira
- Re: [JAVA3D] Dithering in 25... Kelvin Chung
- Re: [JAVA3D] Dithering i... Pedro Miguel da Fonseca Marques Ferreira
- Re: [JAVA3D] Dithering in 25... Kelvin Chung
- Pedro Miguel da Fonseca Marques Ferreira