Ok. Thakx for the info, Kelvin :)

Pedro


Kelvin Chung wrote:

> Hi Pedro,
>
> >Ok, so this means a Windows NT 4.0 user ( wich must use OpenGL versions ) must
> >run in 64K color mode, right ?
>
> Yes.
>
> >More: On the D3D version, if the user is in 256 color mode, it switches
> >AUTOMATICALLY to 64K full screen ? What happens to the components other than
> >Canvas3D. By fullscreen you mean something like "game mode", i.e. all the
> screen
> >is occupied by the Canvas3D ?
> >That appears not to be accetable behaviour ...
> >
> Yes, it seems DirectX have to run in fullscreen mode
> in order to allow switching to another display mode.
> So instead of let the program fail. It runs but
> print out a warning message.
>
> - Kelvin

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