Hi Pedro,

>Ok, so this means a Windows NT 4.0 user ( wich must use OpenGL versions ) must
>run in 64K color mode, right ?

Yes.

>More: On the D3D version, if the user is in 256 color mode, it switches
>AUTOMATICALLY to 64K full screen ? What happens to the components other than
>Canvas3D. By fullscreen you mean something like "game mode", i.e. all the
screen
>is occupied by the Canvas3D ?
>That appears not to be accetable behaviour ...
>
Yes, it seems DirectX have to run in fullscreen mode
in order to allow switching to another display mode.
So instead of let the program fail. It runs but
print out a warning message.

- Kelvin

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