By default, Java3D is a real-time renderer, continually updating if you
have any Behaviors in your program which may be changing the scene.
See "View.setMinimumFrameCycleTime()". This function will put some
delay between frames if your machine is fast enough.
-Lee
> -----Original Message-----
> From: alvaro zabala [mailto:[EMAIL PROTECTED]]
> Sent: Monday, February 05, 2001 4:58 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D]
>
>
> Hi!
> I have a problem with Java3D, and I hope someone could help me.
>
> I´ve made a class which extends from Canvas3D, to allowing
> tasks like save
> actions in methods postRender or postSwap.
>
> The problem is that Canvas3D is continously repainted, so
> it´s consume 100%
> of CPU.
>
> Does someone Know the reason?
> Thanks!
>
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