Karen Dias wrote:
> detection for complex worlds. I briefly looked on the net trying to
> determine exactly what Java 3D does, didn't find anything significant.
> Which collision detection algorithm does it implement and where can I read
> about it?
Sun's standard answer to this, and many other specification questions,
is "we don't want to tell you because we might change it - and it
doesn't really matter anyway". Naturally, many of us are very unhappy at
this stance - there is not even a simple abstract architecuture document
of how the API conceptually works. Very poor work IMNSHO.
Basically, the general opinion of the list is that J3D's collision
detection sucks for anything but trivial applications. Most people doing
real work implement their own collision detection using the picking
system.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
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