Where could I find some sample source of Collision Detection Algorithm with
picking system?

I already use the standard behavior, and I use one Java pattern (supervisor)
notying other objects when a collision is detected so I disable theirs
behaviors. Anyways the standard collision behavior doesn´t seem very
accurate.

Thanks for advance.

-----Original Message-----
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: martes 27 de febrero de 2001 11:03
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D's Collision Dectection


Karen Dias wrote:

> detection for complex worlds.  I briefly looked on the net trying to
> determine exactly what Java 3D does, didn't find anything significant.
> Which collision detection algorithm does it implement and where can I read
> about it?

Sun's standard answer to this, and many other specification questions,
is "we don't want to tell you because we might change it - and it
doesn't really matter anyway". Naturally, many of us are very unhappy at
this stance - there is not even a simple abstract architecuture document
of how the API conceptually works. Very poor work IMNSHO.

Basically, the general opinion of the list is that J3D's collision
detection sucks for anything but trivial applications. Most people doing
real work implement their own collision detection using the picking
system.

--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
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                                              - Greg Bear, Slant
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