> Fiasco wrote:
>
> I have max and would like to start putting my models in a Java3D
> viewer.  My first model
> contains two textures.  I can get the model into Java3D but can only
> seem to get one
> texture on the model (incorrectly).  Aren't texture coordinates
> encluded in my model file?

First question: How are you defining the model? Is it something from a
file format like 3DSMax or are you coding it directly in Java3D.

If the former, a number of the model loaders don't correctly support all
the file format's capabilites. Most of the 3DS loaders only support
geometry and material for example. Also, most of them have not been
updated to the J3D 1.2 spec that allows the definition of multiple
overlaying textures ( I assume that's what you are asking for when you
say two textures).

--
Justin Couch                                    Author, Java Hacker
http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
http://www.j3d.org/              J3D.org The Java 3D Community Site
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to