> Fiasco wrote: > > I have max and would like to start putting my models in a Java3D > viewer. My first model > contains two textures. I can get the model into Java3D but can only > seem to get one > texture on the model (incorrectly). Aren't texture coordinates > encluded in my model file? First question: How are you defining the model? Is it something from a file format like 3DSMax or are you coding it directly in Java3D. If the former, a number of the model loaders don't correctly support all the file format's capabilites. Most of the 3DS loaders only support geometry and material for example. Also, most of them have not been updated to the J3D 1.2 spec that allows the definition of multiple overlaying textures ( I assume that's what you are asking for when you say two textures). -- Justin Couch Author, Java Hacker http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer http://www.j3d.org/ J3D.org The Java 3D Community Site ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
