Fiasco,

Because Sun will shortly be releasing code that allows us to save our
scenes in a more efficient "native" format (that allows loading from
URL) we don't intend to put any effort into making our 3DS loader handle
URLs.  We will continue to enhance our loader such that it is a valuable
tool for converting from 3DS to Java 3D.

Our next release will be shortly after Sun releases Java 3D 1.2.1
(final) and will include some minor improvements. (including using
triangle strips to improve rendering speed and the ability to set the
crease angle to allow importing more "curved" models)

- John Wright
Starfire Research

Fiasco wrote:
>
> Your loader does the trick.  However I am wanting to use Java3D in applets.
> I will be loading
> models and textures across net connections.  Currently, your importer does
> not support this.  To
> get around this, I digitally certified my applet.  I load the model over a
> net connection, then save it
> on the users computer (in his home directory) where I then load it with the
> starfire 3dsloader.
> The readme file says this (only loading from local drive) is necessary
> because the model file is
> randomly accessed.
>
>  The problem is, I also must load the textures associated with the model.
> I assume texture files are
> not randomly accessed, and therefor could be loaded over the internet.
> Would it be possible in the
> next version of the starfire 3dsloader to be able to pass a URL to the
> Loader3DS.setTexturePath()?
>
> Thanks
> ----- Original Message -----
> From: John Wright <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, March 02, 2001 5:51 AM
> Subject: Re: [JAVA3D] Newbie....geting my model into java
>
> > Fiasco,
> >
> > You could export to 3DS format and use our loader.  Our loader does
> > support textures.
> > http://www.starfireresearch.com/services/java3d/inspector3ds.html
> >
> > - John Wright
> > Starfire Research
> >
> > Fiasco wrote:
> > >
> > > I've created the model in max, and can export it in a number
> > > of formats (DXF, X, ect).  I'd really like to find a lightwave
> > > exporter for max because (correct me if I'm wrong) thats a file
> > > format that is supported by J3D without any additional stuff.
> > >
> > > Right now, I'm exporting in DXF format and using NCSA Portfolio
> > > to import my models.  I know the exported file contains texture
> > > information because it displays properly in 3dexplorer.
> > >
> > > Thanks
> > > F
> > >
> > > ----- Original Message -----
> > > From: Justin Couch <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Thursday, March 01, 2001 2:30 PM
> > > Subject: Re: [JAVA3D] Newbie....geting my model into java
> > >
> > > > > Fiasco wrote:
> > > > >
> > > > > I have max and would like to start putting my models in a Java3D
> > > > > viewer.  My first model
> > > > > contains two textures.  I can get the model into Java3D but can only
> > > > > seem to get one
> > > > > texture on the model (incorrectly).  Aren't texture coordinates
> > > > > encluded in my model file?
> > > >
> > > > First question: How are you defining the model? Is it something from a
> > > > file format like 3DSMax or are you coding it directly in Java3D.
> > > >
> > > > If the former, a number of the model loaders don't correctly support
> all
> > > > the file format's capabilites. Most of the 3DS loaders only support
> > > > geometry and material for example. Also, most of them have not been
> > > > updated to the J3D 1.2 spec that allows the definition of multiple
> > > > overlaying textures ( I assume that's what you are asking for when you
> > > > say two textures).
> > > >
> > > > --
> > > > Justin Couch                                    Author, Java Hacker
> > > > http://www.vlc.com.au/~justin/               Java 3D FAQ Maintainer
> > > > http://www.j3d.org/              J3D.org The Java 3D Community Site
> > > > -------------------------------------------------------------------
> > > > "Humanism is dead. Animals think, feel; so do machines now.
> > > > Neither man nor woman is the measure of all things. Every organism
> > > > processes data according to its domain, its environment; you, with
> > > > all your brains, would be useless in a mouse's universe..."
> > > >                                               - Greg Bear, Slant
> > > > -------------------------------------------------------------------
> > > >
> > > >
> > >
> ===========================================================================
> > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> > > body
> > > > of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to
> > > > [EMAIL PROTECTED] and include in the body of the message "help".
> > > >
> > >
> > >
> ===========================================================================
> > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> > > of the message "signoff JAVA3D-INTEREST".  For general help, send email
> to
> > > [EMAIL PROTECTED] and include in the body of the message "help".
> >
> >
> ===========================================================================
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> > [EMAIL PROTECTED] and include in the body of the message "help".
> >
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to