hi Justin,
you are right about java 3D picking up new
programmers, i am one of them never did 3D
programming.
this because, once java is learnt, it is much simpler
to pick up other packages, bcos, it is object
oriented.
cox
--- Justin Couch <[EMAIL PROTECTED]> wrote:
> Doug Twilleager wrote:
> >
> > I agree that our documentation should be more
> explicit about this.
> > It is a general computer graphics issue.
>
> Ta. In all honesty, I don't know why I've never been
> bitten by this
> problem before.
> There are still quite a few areas in the spec and
> API that assume the
> underlying knowledge of OpenGL/Direct3D. Java3D
> tends to pick up a lot
> of newbie programmers, moreso than the other 3D
> API's is my feeling and
> so, even though we should be able assume a
> reasonable level of basic
> graphics knowledge, it's not really the case.
> Therefore, even these
> basic things should appear somewhere like the Spec,
> and possibly even
> the GeometryArray Javadoc. Even myself, who's being
> doing 3D graphics
> programming for close to 6 years now got bitten by
> it :(
>
> > I just read the VRML spec on this issue, and it is
> a bit different.
> > It seems to combine vertex normals with face
> normals, but states that
> > if the normal does not match the winding order,
> results are undefined.
>
> Yup. Alan is currently having Nightmares over this
> :)
>
> --
> Justin Couch
> http://www.vlc.com.au/~justin/
> Freelance Java Consultant
> http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer
> http://www.j3d.org/
>
-------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do
> machines now.
> Neither man nor woman is the measure of all things.
> Every organism
> processes data according to its domain, its
> environment; you, with
> all your brains, would be useless in a mouse's
> universe..."
> - Greg
> Bear, Slant
>
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>
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