Artur Biesiadowski wrote:
> Yes I agree - Audio, InputDevice/Sensor are quite complicated and I
> suppose underdocumented. I was able to get generic idea about what a
> Sensor is, but I would certainly not be able to write an app for it
> without a large amount of experimentation, if at all.
> Only good thing is that newbies probably won't have too much in common
> with Sensors...
Yes, that's one of those interesting things - for newbies, you really
want to have joystick support. Obviously this has to be a sensor. I
think that sensors really should be a first class thing in J3d and
everyone using them in their applications.
I really like the design of the Sensor API and want to encourage more
people to use them. That's one of the goals for building the device
manager in the j3d.org code. Trying to make the sensor handling easy.
That is, implementing an InputDevice is quite tricky, but using a
pre-built one should be easy to incorporate into an application. By
doing most of the hard work, this allows the newbies to use some of
these features more easily and hence results in a better crop of demo
and end user applications. Think of the different in wow factor an
application has that uses a mouse versus one that uses a joystick or
glove for the exact same content: (for example the EssentialReality
glove that is coming out - US$150 for a full tracked 6DOF glove with
gesture recognition and finger position sensing).
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
-------------------------------------------------------------------
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".