John Wright wrote:
> For Matrix4f the Javadocs state:
>
> "A single precision floating point 4 by 4 matrix. Primarily to support
> 3D rotations."
>
> Ok, is this a Rigid-Body Transform as per page 33 in "Real-Time
> Rendering" (Tomas Moller & Eric Haines)? Does the row-column
> orientation match that of the text I reference? (or are they flipped?)
In pdf java3d spec, on page 424 (Version 1.2, April 2000), you have nice
equation of this matrix, using m00, m01 etc. Unfortunately there is no
reference to "Real-Time Rendering", but I suppose that matrix layout for
multiplication, plus equations explaining how to compute matrix
multiplied by vector should be enough for comparison.
If you mean float[] constructor order, it is explained in long api -
"
Constructs and initializes a Matrix4f from the specified 16 element
array. this.m00 =v[0], this.m01=v[1], etc.
"
This time it is in most obvious place - Math Objects/Matrix Objects.
Artur
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