Ok, flame #1: :)
Whoah!... don't say that. I am planning on Java3D working on all
Win98/ME DirectX 7 machines, though I know I can't render 5k polygons at
30fps on all machines, but running slow is much different than not
running at all. My target is *definitely* the commercial market.
I think the only way all of this will be answered is by more people
making more products that rely on Java3D, causing Sun to devote more
engineers to advancing the API.
BTW, I still don't really see how Sun is making it's money off Java3D.
How will wider usage of Java3D pour money into the right bucket?
-Lee
> -----Original Message-----
> From: John Wright [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, April 19, 2001 10:29 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] NT4 and Java 3d
>
>
> {laugh} Paul, I agree... it does seem like combat. At least Sun seems
> to be on our side (willing to listen and try to help).
> Microsoft on the
> other hand seems to take a very defensive position (they want
> to charge
> you for any little bit of help, they will freely admit their bugs and
> say "yup it's broke that's the way it is, live with it").
>
> My impression is that the expectations on this list are too high for
> Java 3D (ducking for cover as I'm sure the flames will come). 3D is
> new, poorly supported and technically complex. It's not going to work
> on every system and my guess is that we are still a long way from
> universal and easy usage in a web browser.
>
> This is part of why I'm arguing in favor of documentation and
> reliability and not new features. Right now anything we write in Java
> 3D will fail to run or require system updates for a
> significant portion
> of our potential audience.
>
> - John Wright
> Starfire Research
>
> "Dipl. Ing. Paul Szawlowski" wrote:
> >
> > John Davies schrieb:
> >
> > > It looks like DirectX is a no-go but let's wait and see
> how he gets on...
> >
> > Feel like in ancient times where gladiators were fighting
> against wild animals.
> > Today it's brave software developers against operating
> systems. I vote for 'thumbs
> > up' for Mike.
> >
> > regards
> > Paul
> >
> > PS: Don't take this to serious.
> >
> >
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