Not that this is much help to you, but I want you to know that it's not a lost cause: I have successfully run my Java3D apps on NT4 machines with a variety of video cards, some accelerated, some horribly not. I haven't encountered any major problems. I think you may have gotten unlucky with your customer's configuration.
 
For reference, my machine is a DELL Precision 420, dual PIII-933, Elsa II
 
josh
 
----------------------------------------------------
Joshua L. Richmond, BASc, MSc. 
Systems Engineering (R&D)
 
MD Robotics
9445 Airport Rd, Brampton, ON, Canada
(905) 790-2800 x4332
-----------------------------------------------------


>>> [EMAIL PROTECTED] 04/19/01 03:13PM >>>
Thank you all for your help.
Unfortunately I am no further forward. I have tried the following this
afternoon:
(1) Trying the DirectX version on the NT4 machine. This crashed in flames
very quickly. I tried to update the DirectX driver. I looked at the
Microsoft web site, saw the blurb for DirectX 8.0a and searched it for any
mention of NT4. Eventually I found the page which as explained in earlier:
J3D requires DirectX 7+; NT4 offers DX3.0a but only on NT4 SP6+ and the
machine I was on only had SP5. Well and truly hammered!
(2) I decided to move back to OpenGL, but upgrade to the new version. I
carefully uninstalled the J3D openGL 1.1 stuff on the target and development
machines, and installed 1.2.1 J3D openGL - slightly tricky because from this
morning I am running DirectX and OpenGL development on the same machine. I
tried the software on the new machine and it failed. Moving to a new version
of J3D will mean I will have to tweak my installation procedure again, and
leave me with users running different software.
(3) There was still the hardware acceleration that John said I should turn
off. I looked in the obvious places for the HA option but could not find it.
I phoned the company helpdesk and after a very long time they got back to me
and said that NT4 does not have HA!
(4) Upgrade the drivers: unfortunately the company's main gateway site was
down and by that time I was running out of time and ideas.

Regards
Mike
~~~~~~~~~~~~~
Mike Goldwater
+44 (020) 8949 0353     - telephone / fax
+44 07956 359001        - mobile
+44 (020) 8395 7587     - home

Auric Hydrates Ltd
26, Sandal Road
New Malden, Surrey KT3 5AP
UK


-----Original Message-----
From:   Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of John Wright
Sent:   19 April 2001 18:01
To:     [EMAIL PROTECTED]
Subject:        Re: [JAVA3D] NT4 and Java 3d

Lee, I think deployment is going to continue to plague us until Java can
update itself nearly automatic and painless.  I may be wrong but I get
the impression Java 3D is more prone to quirks in video drivers than
other software (but this may just be that other companies do more
testing and code around driver quirks... something we can't really do
effectively in Java 3D).  I'd like to hear a comment from one of the Sun
Engineer's to know to what level are they working directly with NVidia,
ATI, Matrox, etc to understand and debug these issues.

How does Sun profit from Java 3D?  The same way they do with the rest of
Java.  Book sales, support services and good public relations (Java is
responsible for a lot of people having even heard of Sun).  I'm
surprised Sun hasn't been more aggressive at self publishing Java 3D
documentation books.

- John Wright
Starfire Research

"J. Lee Dixon" wrote:
>
> Ok, flame #1:  :)
>
> Whoah!... don't say that.  I am planning on Java3D working on all
> Win98/ME DirectX 7 machines, though I know I can't render 5k polygons at
> 30fps on all machines, but running slow is much different than not
> running at all.  My target is *definitely* the commercial market.
>
> I think the only way all of this will be answered is by more people
> making more products that rely on Java3D, causing Sun to devote more
> engineers to advancing the API.
>
> BTW, I still don't really see how Sun is making it's money off Java3D.
> How will wider usage of Java3D pour money into the right bucket?
>
> -Lee
>
> > -----Original Message-----
> > From: John Wright [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, April 19, 2001 10:29 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] NT4 and Java 3d
> >
> >
> > {laugh} Paul, I agree... it does seem like combat.  At least Sun seems
> > to be on our side (willing to listen and try to help).
> > Microsoft on the
> > other hand seems to take a very defensive position (they want
> > to charge
> > you for any little bit of help, they will freely admit their bugs and
> > say "yup it's broke that's the way it is, live with it").
> >
> > My impression is that the expectations on this list are too high for
> > Java 3D (ducking for cover as I'm sure the flames will come).  3D is
> > new, poorly supported and technically complex.  It's not going to work
> > on every system and my guess is that we are still a long way from
> > universal and easy usage in a web browser.
> >
> > This is part of why I'm arguing in favor of documentation and
> > reliability and not new features.  Right now anything we write in Java
> > 3D will fail to run or require system updates for a
> > significant portion
> > of our potential audience.
> >
> > - John Wright
> > Starfire Research
> >
> > "Dipl. Ing. Paul Szawlowski" wrote:
> > >
> > > John Davies schrieb:
> > >
> > > > It looks like DirectX is a no-go but let's wait and see
> > how he gets on...
> > >
> > > Feel like in ancient times where gladiators were fighting
> > against wild animals.
> > > Today it's brave software developers against operating
> > systems. I vote for 'thumbs
> > > up' for Mike.
> > >
> > > regards
> > > Paul
> > >
> > > PS: Don't take this to serious.
> > >
> > >
> > ==============================================================
> > =============
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> > help, send email to
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> >
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> >
>
>
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