In response to popular demand, I've created a tutorial on how to
implement real collision avoidance and terrain following in Java 3D.

The new tutorial details the code to write a generalised collision
detection system for navigation. We also detail how to write a
generalised terrain
following navigation system too. This is designed to be a fairly
detailed
tutorial that is designed for an intermediate level programmer - we
assume that you know how to code in Java 3D and would like to really
build a useful application while avoiding piles of matrix and vector
equations. It also happens to document the system that the Xj3D codebase
uses - which is available from the j3d.org code repository.

The new tutorial can be found at

http://www.j3d.org/tutorials/collision/


--
Justin Couch                         http://www.vlc.com.au/~justin/
Freelance Java Consultant                  http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to