Some readers here might get the wrong idea from your blunt comments
Justin.  I believe both Dave Yazel (Cosm) and myself (Pernica) run
collision detection and terrain following (via the Picking utilities) in
fairly large worlds at frame rates running up to 100 fps.  So Sun's
routines might be "poor" but they do function.  The memory burn is
rather ugly though.

- John Wright
Starfire Research

Justin Couch wrote:
>
{snip}
>
> It is part of the utils classes and not the core so PickTool has to
> abide by any rules that I have to. PickTool is not set up for doing
> high-speed realtime work like terrain following and collision detection.
> It is great if you want to handle a mouse picking an object on the
> screen and that's it.
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Freelance Java Consultant                  http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/

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