Where is that "Terrain" class? Can we get it?

-----Original Message-----
From: alvaro zabala [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, May 16, 2001 8:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] ANN: Collision Detection/Terrain tutorial


We use an easier terrain navigator than this.

We have a "Terrain" class, which has a property called geometry which is a
double[ ] [ ] array.
the same array which we use to create a QuadArray with the terrain.

The terrain class has a method which get a Point3d (or Vector3d) with de
ViewingPlatform Transform3d traslational component.

This method (getZdem(Point3d position) calculates  the Z  on the terrain of
the Point passed to it, and set the z component of the
Transform3D.translation to it.

Without computing  intersections!!

Only a weight mean.

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