We use an easier terrain navigator than this. We have a "Terrain" class, which has a property called geometry which is a double[ ] [ ] array. the same array which we use to create a QuadArray with the terrain. The terrain class has a method which get a Point3d (or Vector3d) with de ViewingPlatform Transform3d traslational component. This method (getZdem(Point3d position) calculates the Z on the terrain of the Point passed to it, and set the z component of the Transform3D.translation to it. Without computing intersections!! Only a weight mean. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
- [JAVA3D] ANN: Collision Detection/Terrain tutorial Justin Couch
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... alvaro zabala
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Yazel, David J.
- Re: [JAVA3D] ANN: Collision Detection/Terrain tut... Justin Couch
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Yazel, David J.
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Doug Twilleager
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Ahmed Shakil
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Justin Couch
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Justin Couch
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... John Wright
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... Justin Couch
- Re: [JAVA3D] ANN: Collision Detection/Terrain tutoria... David Yazel