We use an easier terrain navigator than this.

We have a "Terrain" class, which has a property called geometry which is a
double[ ] [ ] array.
the same array which we use to create a QuadArray with the terrain.

The terrain class has a method which get a Point3d (or Vector3d) with de
ViewingPlatform Transform3d traslational component.

This method (getZdem(Point3d position) calculates  the Z  on the terrain of
the Point passed to it, and set the z component of the
Transform3D.translation to it.

Without computing  intersections!!

Only a weight mean.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to