Hello everybody!!

I know I would be very boring, but I�m very interested in some Multitexture
ticks:

Why multitexture costs so much in performance? It is a very heavy process.
If I compare multitexture to Java2D image processing tasks, Java2D is more
efficient.

For blending textures, I think it's better to make with BufferedImage
operations of Java2D.

I�m generating a realistic dinamic texture of my Landscapes, and for noise
generation, I�m making
a noise image of the texture like this:

        I apply a hight pass filter.
        I apply a lowpass filter on the result.

It's amazing how fast is this process!

Althought, if I blend the images (texture and noise) with JAVA3D
multitexture, performance is very poor.

Would you be so kind to tell me suggestions?

Must I use multitexture, or pre-blending the textures with Java2D
operations?

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