Alvaro Zabala wrote:


> Why multitexture costs so much in performance? It is a very heavy process.
> If I compare multitexture to Java2D image processing tasks, Java2D is more
> efficient.

I think it depends heavily on your graphics card.

Also remember that if you prerender, you have to do it only once, where
multitexture have to be done each frame.

Artur

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