Hi, David! Thanks for your answer.
Maybe I didn't explain well.
I realized that using multitexture was a too much cost process for frame
rating,
so I tried to make the multitexture in an offscreen pre-rendering process.
Why is better Java3D multitexture?
I must use Java2D anyway, to getting the scene's noise of the procedural
texture I made.
Is There any better method to get a procedural texture with texture details?
I'm looking for tutorials in Internet, without too much sucess. But I can't
apply game's techniques,
because I'm working in a GIS 3D application.
Regards!
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