Ehlo
I wonder what's better performance wise. Having many shapes with
the same material or having one shape with the same material but having
many geometry nodes? I know that Performer for example makes a material
sorting to cut down costs for OGL setMaterial calls.
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".