Hi,
I've got a lot of objects and each of them has a label created
with a OrientedShape3D. The text of the label could be created
either by a Text3D object or by rectangle with a texture where
the texture is rendered 'online' via a BufferedImage. I would
simply draw the label text into the image. My question is now,
which of the two versions is faster ? Does anyone has expierences
on this ? How many triangles are created for a Text3D object
and can I control this somehow ?
Best Regards,
Gerd
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Gerd Mueller [EMAIL PROTECTED]
SMB GmbH http://www.smb-tec.com
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