Hi,

I think for labeling it's better to use the '2d-texture-text' version. But
you don't have to generate the text-image by yourself, Java3D does this
for you. Take a look at the text2D-class. The readability will be even
better because you can use antialiasing on the Text2D. But take care
about bug #4416995 when using antialiasing. I used this in my project:
http://www.mathematik.uni-marburg.de/~wirsam/xxl/

I hope it helps,
 Wido Wirsam

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