On Tue, 17 Jul 2001 04:35:02 -0700
Wido Wirsam <[EMAIL PROTECTED]> wrote:

> Hi,
>
> I think for labeling it's better to use the '2d-texture-text' version. But
> you don't have to generate the text-image by yourself, Java3D does this
> for you. Take a look at the text2D-class. The readability will be even
> better because you can use antialiasing on the Text2D. But take care
> about bug #4416995 when using antialiasing. I used this in my project:
> http://www.mathematik.uni-marburg.de/~wirsam/xxl/

Thanks, the Text2D itself works. But I need the text in a OrientedShape
and Text2D is itself a Shape3D. I've tried to copy the Text2D into
the OrientedShape but got a classcastexc. Also some of the Text2D
objects show only a white rectangle (even in the Text2DTest example,
where the 'Green Italic Text' is a white rectangle). Any more ideas ?

Best Regards,
Gerd

--
________________________________________________________________
Gerd Mueller                                    [EMAIL PROTECTED]
SMB GmbH                                  http://www.smb-tec.com

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