> > Also some of the Text2D
> > objects show only a white rectangle (even in the Text2DTest example,
> > where the 'Green Italic Text' is a white rectangle).
>
> This happens when the size of the texture for the Text2D is larger than the
> maximum texture size for the graphics card. There is no easy fix. One way
> would be use a smaller font, which would result in a smaller texture. The real
> fix is to re-implement Text2D using a font object that has textures for each
> character, but that is alot of work.
>
> >Any more ideas ?
>
> You may want to look at the Label3D code I posted yesterday.
Thanks, the Label3D seems to me the best solution.
Just an idea: Is it possible to have an object always in front of
another ? Just like the OrientedShape3D, but I guess there has to
be a translation somewhere, not only a rotation. That would be
ideal for the labels. My problem is as follows: I develop a
molecule editor and the atoms may have labels. It would be cool
if the labels would always be in front of the atoms no matter
where I look from.
Best Regards,
Gerd
--
________________________________________________________________
Gerd Mueller [EMAIL PROTECTED]
SMB GmbH http://www.smb-tec.com
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