> > Also some of the Text2D
> > objects show only a white rectangle (even in the Text2DTest example,
> > where the 'Green Italic Text' is a white rectangle).
>
> This happens when the size of the texture for the Text2D is larger than the
> maximum texture size for the graphics card.  There is no easy fix.  One way
> would be use a smaller font, which would result in a smaller texture.   The real
> fix is to re-implement Text2D using a font object that has textures for each
> character, but that is alot of work.
>
> >Any more ideas ?
>
> You may want to look at the Label3D code I posted yesterday.

Thanks, the Label3D seems to me the best solution.

Just an idea: Is it possible to have an object always in front of
another ? Just like the OrientedShape3D, but I guess there has to
be a translation somewhere, not only a rotation. That would be
ideal for the labels. My problem is as follows: I develop a
molecule editor and the atoms may have labels. It would be cool
if the labels would always be in front of the atoms no matter
where I look from.

Best Regards,
Gerd

--
________________________________________________________________
Gerd Mueller                                    [EMAIL PROTECTED]
SMB GmbH                                  http://www.smb-tec.com

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