Does anyone have any recommendations for a good math book that defines math
related principals as they relate to 3D programming with Java3D?
Does not have to be a Java3D book, but one that has stuff that is used with
Java3D (ex. how to calculate rotation, matricies, etc.)
I'm trying to do things like have a stationary camera that pans to watch a
spaceship flying by, etc. How do I calculate the rotation to "point" to the
spaceship?"
Nothing to advanced, but I need to understand the math behind 3D graphics
before I can make Java3D do what I want!
Thanks,
Mike
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