Hi Mike:
I can recommend several good web pages at:
http://www.cs.ualberta.ca/~andreas/math/matrfaq_latest.html
http://www.flipcode.com/geometry/
Cheers,
Mona
> Does anyone have any recommendations for a good math book that defines math
> related principals as they relate to 3D programming with Java3D?
>
> Does not have to be a Java3D book, but one that has stuff that is used with
> Java3D (ex. how to calculate rotation, matricies, etc.)
>
> I'm trying to do things like have a stationary camera that pans to watch a
> spaceship flying by, etc. How do I calculate the rotation to "point" to the
> spaceship?"
>
> Nothing to advanced, but I need to understand the math behind 3D graphics
> before I can make Java3D do what I want!
>
> Thanks,
>
> Mike
==================================================================
Mona Wong
National Center for Microscopy and Imaging Research
University of California, San Diego
http://ncmir.ucsd.edu/
"The truth shall set you free, but first it will piss you off"
A Landmark instructor
==================================================================
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".