Michael,

I've posted "mini-reviews" of a couple good general 3D books both on
www.j3d.org and on my own website (www.starfireresearch.com).  I'd
suggest you take a look at "Real Time Rendering" or "3D Computer
Graphics" - both books have a fair amount of math in them.

- John Wright
Starfire Research

"Michael P. McCutcheon" wrote:
>
> Does anyone have any recommendations for a good math book that defines math
> related principals as they relate to 3D programming with Java3D?
>
> Does not have to be a Java3D book, but one that has stuff that is used with
> Java3D (ex. how to calculate rotation, matricies, etc.)
>
> I'm trying to do things like have a stationary camera that pans to watch a
> spaceship flying by, etc.  How do I calculate the rotation to "point" to the
> spaceship?"
>
> Nothing to advanced, but I need to understand the math behind 3D graphics
> before I can make Java3D do what I want!
>
> Thanks,
>
> Mike
>
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