Hi Sergei

> Wow, your answer is just as lame! No wonder Java3D has hardly gotten off
> the ground...didn't you read, I said an example not deriving from Applet
> and your example runs as an Applet! Go figure...plus it doesn't even run on
> Netscape (just hands)...you say it "works"!? Try again...
Ohhh the only person who's lame actually is you. Using a VirtualUniverse
is quite simple. If you had checked some docs or the Java3D Tutorial you
even should know it by now.

Here I'll attach a motified HelloUniverse which does what you want!
I took my exactly 10 minutes to rewrite it.

EOF,
 J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
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/*

 *      @(#)HelloUniverse.java 1.52 01/01/11 07:33:44

 *

 * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.

 *

 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,

 * modify and redistribute this software in source and binary code form,

 * provided that i) this copyright notice and license appear on all copies of

 * the software; and ii) Licensee does not utilize the software in a manner

 * which is disparaging to Sun.

 *

 * This software is provided "AS IS," without a warranty of any kind. ALL

 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY

 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR

 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE

 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING

 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS

 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,

 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER

 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF

 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE

 * POSSIBILITY OF SUCH DAMAGES.

 *

 * This software is not designed or intended for use in on-line control of

 * aircraft, air traffic, aircraft navigation or aircraft communications; or in

 * the design, construction, operation or maintenance of any nuclear

 * facility. Licensee represents and warrants that it will not use or

 * redistribute the Software for such purposes.

 */



import java.applet.Applet;

import java.awt.BorderLayout;

import java.awt.event.*;

import java.awt.GraphicsConfiguration;

import com.sun.j3d.utils.applet.MainFrame;

import com.sun.j3d.utils.geometry.ColorCube;

import com.sun.j3d.utils.universe.*;

import javax.media.j3d.*;

import javax.vecmath.*;



public class HelloUniverse extends Applet {



    private VirtualUniverse u = null;

    private Locale myLocale = null;

        

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph

        BranchGroup objRoot = new BranchGroup();



        // Create the TransformGroup node and initialize it to the

        // identity. Enable the TRANSFORM_WRITE capability so that

        // our behavior code can modify it at run time. Add it to

        // the root of the subgraph.

        TransformGroup objTrans = new TransformGroup();

        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

        objRoot.addChild(objTrans);



        // Create a simple Shape3D node; add it to the scene graph.

        objTrans.addChild(new ColorCube(0.4));



        // Create a new Behavior object that will perform the

        // desired operation on the specified transform and add

        // it into the scene graph.

        Transform3D yAxis = new Transform3D();

        Alpha rotationAlpha = new Alpha(-1, 4000);



        RotationInterpolator rotator =

            new RotationInterpolator(rotationAlpha, objTrans, yAxis,

                                     0.0f, (float) Math.PI*2.0f);

        BoundingSphere bounds =

            new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);

        rotator.setSchedulingBounds(bounds);

        objRoot.addChild(rotator);



        // Have Java 3D perform optimizations on this scene graph.

        objRoot.compile();



        return objRoot;

    }



    public HelloUniverse() {

    }



    public void init() {

        setLayout(new BorderLayout());

        GraphicsConfiguration config =

           SimpleUniverse.getPreferredConfiguration();



        Canvas3D c = new Canvas3D(config);

        add("Center", c);



        // Create a simple scene and attach it to the virtual universe

        BranchGroup scene = createSceneGraph();

        BranchGroup viewBranch = new BranchGroup();

        u = new VirtualUniverse();

        myLocale = new Locale(u);

        TransformGroup viewGroup = new TransformGroup();

        Transform3D tempTrans = new Transform3D();

        tempTrans.setTranslation(new Vector3f(0.0f,0.0f,7.5f));

        viewGroup.setTransform(tempTrans);

        ViewPlatform myPlatform = new ViewPlatform();

        myPlatform.setActivationRadius(1000.0f);

        myPlatform.setViewAttachPolicy(View.NOMINAL_HEAD);

        

        View myView = new View();

        myView.setBackClipDistance(200.0f);

        myView.setFrontClipDistance(1.0f);

        myView.addCanvas3D(c);

        myView.setPhysicalBody(new PhysicalBody());

        myView.setPhysicalEnvironment(new PhysicalEnvironment());

        myView.attachViewPlatform(myPlatform);

        

        viewGroup.addChild(myPlatform);

        viewBranch.addChild(viewGroup);

        myLocale.addBranchGraph(viewBranch);

        myLocale.addBranchGraph(scene);

        

    }



    public void destroy() {

        u.removeAllLocales();

    }



    //

    // The following allows HelloUniverse to be run as an application

    // as well as an applet

    //

    public static void main(String[] args) {

        new MainFrame(new HelloUniverse(), 256, 256);

    }

}

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