Hi Sergei
> Wow, your answer is just as lame! No wonder Java3D has hardly gotten off
> the ground...didn't you read, I said an example not deriving from Applet
> and your example runs as an Applet! Go figure...plus it doesn't even run on
> Netscape (just hands)...you say it "works"!? Try again...
Ohhh the only person who's lame actually is you. Using a VirtualUniverse
is quite simple. If you had checked some docs or the Java3D Tutorial you
even should know it by now.
Here I'll attach a motified HelloUniverse which does what you want!
I took my exactly 10 minutes to rewrite it.
EOF,
J.D.
--
Jmark2k+1 (http://www.antiflash.net/jmark)
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/*
* @(#)HelloUniverse.java 1.52 01/01/11 07:33:44
*
* Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
*
* Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
* modify and redistribute this software in source and binary code form,
* provided that i) this copyright notice and license appear on all copies of
* the software; and ii) Licensee does not utilize the software in a manner
* which is disparaging to Sun.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
* LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
* INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
* CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
* OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGES.
*
* This software is not designed or intended for use in on-line control of
* aircraft, air traffic, aircraft navigation or aircraft communications; or in
* the design, construction, operation or maintenance of any nuclear
* facility. Licensee represents and warrants that it will not use or
* redistribute the Software for such purposes.
*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class HelloUniverse extends Applet {
private VirtualUniverse u = null;
private Locale myLocale = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
objTrans.addChild(new ColorCube(0.4));
// Create a new Behavior object that will perform the
// desired operation on the specified transform and add
// it into the scene graph.
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, 4000);
RotationInterpolator rotator =
new RotationInterpolator(rotationAlpha, objTrans, yAxis,
0.0f, (float) Math.PI*2.0f);
BoundingSphere bounds =
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
rotator.setSchedulingBounds(bounds);
objRoot.addChild(rotator);
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public HelloUniverse() {
}
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
BranchGroup viewBranch = new BranchGroup();
u = new VirtualUniverse();
myLocale = new Locale(u);
TransformGroup viewGroup = new TransformGroup();
Transform3D tempTrans = new Transform3D();
tempTrans.setTranslation(new Vector3f(0.0f,0.0f,7.5f));
viewGroup.setTransform(tempTrans);
ViewPlatform myPlatform = new ViewPlatform();
myPlatform.setActivationRadius(1000.0f);
myPlatform.setViewAttachPolicy(View.NOMINAL_HEAD);
View myView = new View();
myView.setBackClipDistance(200.0f);
myView.setFrontClipDistance(1.0f);
myView.addCanvas3D(c);
myView.setPhysicalBody(new PhysicalBody());
myView.setPhysicalEnvironment(new PhysicalEnvironment());
myView.attachViewPlatform(myPlatform);
viewGroup.addChild(myPlatform);
viewBranch.addChild(viewGroup);
myLocale.addBranchGraph(viewBranch);
myLocale.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
//
// The following allows HelloUniverse to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new MainFrame(new HelloUniverse(), 256, 256);
}
}