Hello again

Where can I get the sun loaders for VRML from?
Ive looked at the Xj3D Loader on the
http://www.j3d.org/utilities/loaders.html web site but that just seams to be
a WML Browser of some sort. Where can I get the Loader files and associated
JavaDocs from?

Cheers
Adrian


----- Original Message -----
From: "P. Flavin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 09, 2001 1:38 PM
Subject: [JAVA3D] VRML & Java3d: ncsa.j3d.loaders.vrml97.VRML, Sun/Web3d
VRML Loader, New x3d Loaders


> Java3d Reads & Renders VRML animations ...
> Java programmers can extend VRML objects with
> Java Objects for games & networked programs
> in powerful ways that not readily available to the users
> of the old VRML plug-in Viewers.
>
> I've done it, you can too ...
>
> Greetings ...
>
> I've used NCSA loaders, and the old reliable VRML Loaders
> developed at Sun and donated to Web3d, and have found the
> Loaders from Sun to be most capable ... the NCSA loaders
> didn't support texture mapping images or animations if I recall,
> though I still use some code from NCSA to create ".mov"ies
> from the VRML / Java3d animations ... with the Java JMF
> ( Java Media Framework ... video & streaming objects ).
>
> Adrian Meekings wrote:
>
> > Hello folks
> >
> > Does anybody recognise the error message generated by forte when trying
to execute code containing NCSA provided code?
> >
> > Im trying to get my code to import VRML objects using NCSA Portfolio. I
can generate class files (compiles fine )but when I try to execute it this
message pops up.
> >
> > Ive included a CLASSPATH pointing to the portfolio.jar file as the
documentation suggests (in the ..jre.lib.ext) although Im not exactly shure
why I have to do this when nothing else to do with my java installation
required a CLASSPATH variable.
> >
> > I didnt have any trouble with importing and using the StarFireExt.jar
(for importing 3ds)
> >
> > Any ideas??
> >
> > Cheers in advance
> > Adrian
>
>
>
http://archives.java.sun.com/cgi-bin/wa?A2=ind0108&L=java3d-interest&P=18724
>
>
> >
>
> First, could you describe ( and even better place on the web ) the VRML
> you're going to load & render ...
>
> No point in using the NCSA loaders if they are not up to the task,
> the VRML Loaders from Sun may be the better way to go.
>
> There are also some new Loaders currently developement ( x3d )
> which may be good enough for what your needs.
>
>   Here are some examples ( VRML, Movies ) ...
> in part just to let you know it can be done, and that
> I know of what I speak:
>
> VRML Animated with Java3d : Make Movies, Play Games
> ------------------------------------------------------------
>   http://www.frontiernet.net/~imaging/java3d_and_vrml.html
>
>
http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/darts_animation_VR
ML.wrl
>   http://home.rochester.rr.com/javajava/media/darts_animation_movie.mov
>
> VRML with Nurbs & Nipples :  LOD Modeling with Panties
> ------------------------------------------
>   http://www.frontiernet.net/~imaging/nurbs.html
>   http://www.frontiernet.net/~imaging/shout3d/models/femTorsoNurbsGrid.wrl
>   http://home.rochester.rr.com/javajava/media/fem_torso_nurbs.mov
>
>   You ~~ CAN ~~ load & render VRML with PROTOs, Sensors,
> Animations, Textures ... Web3d's H-Anim Avatars.
>
>   Some books say you can't, you can.
>
>   We've been plagued by bad book & bad information.
>
>    We need & deserve better books, some books are
> seriously flawed and we should be avoided ...
>
>   This book is inaccurate, misleading & should be avoided:
>
> " Core Web3d " from Prentice Hall by Aaron Walsh.
>   ========== ------------------
>
>   Prentice Hall & Aaron Walsh are aware of the problem
> and don't seem to respect Java & VRML developers and
> our needs ( and a copy of this is going to Prentice Hall ).
>
>   Web3d's VRML based H-Anim Avatars can be animated
> with Java3d and the good old VRML Loaders from Sun
> and college teachers and students should look forward to
> doing Human Animation with Java3d ( and with Java 1.1 )
> on September 1, 2001.
>
>   They can, They Should.
>
>   The only problem is that Aaron Walsh & Prentice Hall
> say you can't ... it's not true ... they are not sources of
> reliable information.
>
>   Microsoft has already been found guilty of ~~ illegally ~~~
> using it monopoly position to destroy competing companies
> and technologies ( including Java ) and is planning on
> excluding Java from Windows-XP scheduled for an
> Octobler release ...
>
>   Java Developers should not delay, we should show
> what can do, now, and SIGGRAPH, and on September 1
> in schools and businesses and homes across the country ...
>
> and that inclueds VRML Human Animation with Web3d's
> H-Anim Avatars which we can do today ...
>
>   despite the false statements from Aaron Walsh & the
> books from Prentice Hall.
>
>   For SDK's I mostly use Symantec, and I have and
> sometimes use Forte & Borland, currently on Windows
> but I'm dual booting with Red Hat Linux 7 and plan to
> go Linux full time when AMD gets down to 13 Microns.
>
>   - - - - -
>
>   At long last ... the Advantages of Java and Networking
> are becoming realized by those zapped by viruses and the
> other problems of the old, tire, closed, tethered desktop.
>
> Now we can play games on the Web, like Chess & Darts,
> safely, in a browser, without plug-ins, on Macintosh & Linux
> and other OSes ... with Java & VRML.
>
> Web Games: Chess & Darts with H-Anim Avatars.
> -----------------------------
>   http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
>   http://www.frontiernet.net/~imaging/avatar_builder.html
>
>   False statements hurt us and should not be acceptable, that
> they are accepted by large universities, some publishers,
> and the National Science Foundation is a shame, and a travesty.
>
> We should not accept that, and I will not.
>
> File Loaders for Java3D: the old VRML Loaders from Sun vs. the 'new'
> xj3d Loaders
> ----------------------------
> http://www.web3d.org/WorkingGroups/web3d-mpeg/hypermail/2001/0159.html
>
> Moral Failures & the "Couch - Beitler Flame War" Harm Web3d & Java3d
> ----------------------------------------------------------
>   http://www.web3d.org/WorkingGroups/web3d-mpeg/hypermail/2001/0175.html
>
>   Aaron, you can ban me from the mpeg-4 group:  you're still wrong.
>
>   Publishing False Statements to techies in the internet era is bad
> business.
>
>   Java Developers aren't limited to the desktop or by crappy books.
>
>   --  Paul,  Java Developer & Web Animator.
> -----------------------------------------------
> "Imaging the Imagined: Modeling with Math & a Keyboard"
>
>
> ~~~ Prentice Hall ~~~  Please Reply :
>
> You have already been non responsive to my
> phone calls that alerted you to this problem:
>
> Aaron Walsh gets it wrong ~~ AGAIN ~~
>
>   The "Core Web3d" book from Prentice Hall
> appears to incorrectly state that the VRML Loaders
> developed at Sun and donated to Web3d fail:
>
> | The "Human.wrl" file uses the naming convention
> | of the H-Anim standard. However, it does _NOT_
> | use PROTOs from that specification.
> |
> | This is because of some limitations in the VRML-97
> | class library which causes the joint centers to be in the
> | wrong loncation.
> |
> | Future versions of the class libarary may correct this
> | problem ...
> |
>   from the Prentice Hall book "Core Web3d" ( p.658 )
>
> You can animate Web3d's H-Anim Avatars with Java3d:
>
> The __ "Core Web3D" __ book is wrong, don't buy it:
>
> | Core Web3D [ from Prentice Hall books ] by
> | ========= Aaron E. Walsh, Boston, Massachusetts
> | --------------- Mikael Bourges-Sevenier, France
> |
> | About the CD-ROM
> |
> | If you've been feverishly looking for the CD-ROM
> | that came with this book you'll be relieved to find that no,
> | you're not going mad:
> |
> | A CD-ROM is not included with Core Web3D.
> |
> | Instead, the source code listings, hyperlinks, and examples
> | found in this book are available online, free of charge,
> | through the __ Core Web3D web __ site at
> |
> | http://www.CoreWeb3D.com/.
> |
> | This site was created for you, the Core Web3D reader, and
> |
> | is updated regularly as important Web3D innovations occur
> | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> | (such as the emergence of X3D from the development process,
> | or new versions of the Java 3D API are released by Sun, for example).
> |
> | Here you'll also find links to a wide variety of Web3D resources,
> | including an online discussion group where you can share your
> | thoughts, comments, and suggestions about Core Web3D with
> | your fellow readers.
> |
> http://vig.prenhall.com/catalog/academic/product/1,4096,0130857289,00.html
>
> Here's their Java3d code for Human Animation:
>
> http://www.coreweb3d.com/code/13/
> http://www.coreweb3d.com/code/13/
>   Listing%2013.3%20VView%20(Example%202).java
>
> Please judge Mr. Walsh & Prentice Hall books by
> the accuracy of this statment:
>
>   " updated regularly as important Web3D innovations occur "
>
> and these " Java 3d " resources ( Just Two ! ):
>
> | Java 3D Tools
> |
> | Anfy: http://www.anfyteam.com/indexen.html
> |
> | About Web3d: http://web3d.about.com/compute/web3d/cs/java3d/index.htm
> |
>   http://www.web3dgallery.com/java3d/tools/
>   http://www.coreweb3d.com/tools.htm
>
>
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