>- John Wright
>Starfire Research
>PS - This and all my comments are in no way an endorsement of one API
vs
>another. I'm just simply trying to illuminate the differences
between
>using the two different implementations of Java 3D. Ultimately we'd
>hope that Java 3D would completely isolate us from this issue (thus
>Windows users could benefit from a kick ass implementation via
DirectX
>and Linux users could benefit from an equally powerful implementation
>via OpenGL).
I'd guess J3d would require a built in software render to achieve this,
which
would kick in when ever an unsupported feature is called. But I'm
guessing this will become less of an issue as most current cards/drivers
have a lot better minimum of the basic 3d features supported in
j3d1.2.1.
Quality of render may still be an issue but I think supported features
will be less of a problem.... of course until 1.3 comes out with its
additional feature list. :)
I'd still like to be able to run j3d on Palm OS or simular so I could
work on stuff while sitting on the bus! :)
Jason.
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