Will it not serve your purpose to just put two faces each facing opposite
directions nearly on top of each other? It would double the number of faces
of course, but would do what you want.

Joel Shellman
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----- Original Message -----
From: "Corysia Taware" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 21, 2001 9:54 AM
Subject: Re: [JAVA3D] setting the material for a double sided face


> I think it's D3D that's the limiting factor.  Isn't it d3d that does not
> render back faces?  I know OpenGL can, but my d3d experience is extremely
> limited.
>
> ----- Original Message -----
> From: "Dola Woolfe" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, August 21, 2001 7:53 AM
> Subject: Re: [JAVA3D] setting the material for a double sided face
>
>
> > Hi,
> >
> > This may be impossible in Java3D, but it is definitely
> > possible OpenGL. So I'm surprised that it is
> > impossible in Java3D.
> >
> > Dola
> >
> > --- Joachim Diepstraten
> > <[EMAIL PROTECTED]> wrote:
> > > Hi Saurabh
> > >
> > > > Is it possible to set different material
> > > > properties for the different sides of a face made
> > > double
> > > > sided by setting the polygonattribute to
> > > CULL_NONE.
> > > Nope this is not possible. To overcome this you
> > > could instead add a second
> > > (directional light coming from behind and change the
> > > color of the
> > > lightsource. That's the only way I can think off
> > > which comes close.
> > >
> > > For an example you might have a look at my cool/warm
> > > tone based shader
> > >
> > > EOF,
> > >  J.D.
> > >
> > > --
> > > Cool/warm tone based shader in Java3D
> > > (http://www.antiflash.net/java3d/warmcool.html)
> > >
> > >
> >
>
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