Hello,

I have a scene graph attached to a Simple Universe. By manipulating a
camera's TransformGroup obtained through
SimpleU.getViewingPlatform().getViewPlatformTransform(), It is possible to
do a camera-based navigation through my Java 3D scene.

Now, I want to add a stationary background with a static Text3D label to the
same Canvas3D, but not to be affected by the camera's viewpoint. It means
that no matter where the viewpoint is and no matter what the camera's
orientation is, the background and the text label remain stationary to the
viewer.

Could somebody kindly give me a hint of how to do it? Is it possible to
detach the ViewPlatform from the SimpleUniverse and attach it to a lower
node, so the higher part of the scene graph may become stationary?

Thanks.

Ian Wang

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