Hello, I have a scene graph attached to a Simple Universe. By manipulating a camera's TransformGroup obtained through SimpleU.getViewingPlatform().getViewPlatformTransform(), It is possible to do a camera-based navigation through my Java 3D scene.
Now, I want to add a stationary background with a static Text3D label to the same Canvas3D, but not to be affected by the camera's viewpoint. It means that no matter where the viewpoint is and no matter what the camera's orientation is, the background and the text label remain stationary to the viewer. Could somebody kindly give me a hint of how to do it? Is it possible to detach the ViewPlatform from the SimpleUniverse and attach it to a lower node, so the higher part of the scene graph may become stationary? Thanks. Ian Wang =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".