Hi Ian,

I have implemented something similar on what you are looking for. I have sent it for your email attached.

Rgds, Thomas

>From: "Wang, Lihui" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Static scene vs. Camera navigated scene
>Date: Fri, 16 Nov 2001 14:43:24 -0500
>
>Hello,
>
>I have a scene graph attached to a Simple Universe. By manipulating a
>camera's TransformGroup obtained through
>SimpleU.getViewingPlatform().getViewPlatformTransform(), It is possible to
>do a camera-based navigation through my Java 3D scene.
>
>Now, I want to add a stationary background with a static Text3D label to the
>same Canvas3D, but not to be affected by the camera's viewpoint. It means
>that no matter where the viewpoint is and no matter what the camera's
>orientation is, the background and the text label remain stationary to the
>viewer.
>
>Could somebody kindly give me a hint of how to do it? Is it possible to
>detach the ViewPlatform from the SimpleUniverse and attach it to a lower
>node, so the higher part of the scene graph may become stationary?
>
>Thanks.
>
>Ian Wang
>
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