Ehlo Wang

> Now, I want to add a stationary background with a static Text3D label to the
> same Canvas3D, but not to be affected by the camera's viewpoint. It means
> that no matter where the viewpoint is and no matter what the camera's
> orientation is, the background and the text label remain stationary to the
> viewer.
Hmm you could do two things:

First use a Billboard-Node attached to the TransformGroup of your
Background and Text3d-Node

Second if it's a behaviour node which is responsible for the
camera navigation use the same transform to transform your node above.

I haven't done much with Billboard's yet my first try didn't quite achieve
the effect I wanted.

EOF,
 J.D.

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