Ian: I think maybe you can set the PlatformGeometry of ViewingPlatform of SimpleUniverse to the BranchGroup that you want to see as stationary. Because as I understand, PlatformGeometry is subject to the same transformation as the viewer's eyesight. XW --- "Wang, Lihui" <[EMAIL PROTECTED]> wrote: > Hello, > > I have a scene graph attached to a Simple Universe. > By manipulating a > camera's TransformGroup obtained through > SimpleU.getViewingPlatform().getViewPlatformTransform(), > It is possible to > do a camera-based navigation through my Java 3D > scene. > > Now, I want to add a stationary background with a > static Text3D label to the > same Canvas3D, but not to be affected by the > camera's viewpoint. It means > that no matter where the viewpoint is and no matter > what the camera's > orientation is, the background and the text label > remain stationary to the > viewer. > > Could somebody kindly give me a hint of how to do > it? Is it possible to > detach the ViewPlatform from the SimpleUniverse and > attach it to a lower > node, so the higher part of the scene graph may > become stationary? > > Thanks. > > Ian Wang > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help".
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