Ian:
I think maybe you can set the PlatformGeometry of
ViewingPlatform of SimpleUniverse to the BranchGroup
that you want to see as stationary. Because as I
understand, PlatformGeometry is subject to the same
transformation as the viewer's eyesight.
XW
--- "Wang, Lihui" <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I have a scene graph attached to a Simple Universe.
> By manipulating a
> camera's TransformGroup obtained through
>
SimpleU.getViewingPlatform().getViewPlatformTransform(),
> It is possible to
> do a camera-based navigation through my Java 3D
> scene.
>
> Now, I want to add a stationary background with a
> static Text3D label to the
> same Canvas3D, but not to be affected by the
> camera's viewpoint. It means
> that no matter where the viewpoint is and no matter
> what the camera's
> orientation is, the background and the text label
> remain stationary to the
> viewer.
>
> Could somebody kindly give me a hint of how to do
> it? Is it possible to
> detach the ViewPlatform from the SimpleUniverse and
> attach it to a lower
> node, so the higher part of the scene graph may
> become stationary?
>
> Thanks.
>
> Ian Wang
>
>
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