hi Michael, IHMO java/java3d is capable of gamedev., except stencil buffer acces and shaders, it nearly is as capable as the underlying low-level-APIs.
For an java3d FPS example take a look at: http://www.javagaming.org/News/news.html you'll probably code the next ten years if you don't use any loader/importers for the models.. ;o) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
