hi Michael,
IHMO java/java3d is capable of gamedev., except stencil buffer acces and
shaders, it nearly is as capable as the underlying low-level-APIs.

For an java3d FPS example take a look at:
http://www.javagaming.org/News/news.html

you'll probably code the next ten years if you don't use any loader/importers
for the models.. ;o)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to