--- Michael Nischt <[EMAIL PROTECTED]>
schrieb: > hi Michael,
> IHMO java/java3d is capable of gamedev., except
> stencil buffer acces and
> shaders, it nearly is as capable as the underlying
> low-level-APIs.
>
> For an java3d FPS example take a look at:
> http://www.javagaming.org/News/news.html
>
> you'll probably code the next ten years if you don't
> use any loader/importers
> for the models.. ;o)
>
will the material and textures also be imported or
must i set them in java3d (VRML-format)?

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