--- Michael Nischt <[EMAIL PROTECTED]> schrieb: > hi Michael, > IHMO java/java3d is capable of gamedev., except > stencil buffer acces and > shaders, it nearly is as capable as the underlying > low-level-APIs. > > For an java3d FPS example take a look at: > http://www.javagaming.org/News/news.html > > you'll probably code the next ten years if you don't > use any loader/importers > for the models.. ;o) > will the material and textures also be imported or must i set them in java3d (VRML-format)?
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