Are you embedding the thing in a Swing framework? You could build a Swing app, hang a thread or two off the side with the compute engine and put the Java 3d stuff in a JPanel.
At least that's how I'd do it. -- John > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic > Sent: Sunday, November 25, 2001 7:00 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] game development > > > hi, > > i'm quite new to java3d. i'm developing a 3d game and > am wondering how to code the whole stuff. as i'm quite > capable in programming with java, i'm wondering if > java3d is capable (quality/speed) of the development > of a 3d first person shooter. but what other choice is > there if i want to code in java. are there any other > libraries for java which can do the job. or should i > give up java and learn c++? > > another thing: > how should i implements the various objects in the > world. are in java coded objects faster/better than > imported objects which are modelled with 3d modelling > programms like blender? > > i'm would be glad for every opinion. > cu > > mk > > __________________________________________________________________ > > Gesendet von Yahoo! Mail - http://mail.yahoo.de > Ihre E-Mail noch individueller? - http://domains.yahoo.de > > ================================================================== > ========= > To unsubscribe, send email to [EMAIL PROTECTED] and include > in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
