Are you embedding the thing in a Swing framework?  You could
build a Swing app, hang a thread or two off the side with the
compute engine and put the Java 3d stuff in a JPanel.

At least that's how I'd do it.

-- John


> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic
> Sent: Sunday, November 25, 2001 7:00 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] game development
>
>
> hi,
>
> i'm quite new to java3d. i'm developing a 3d game and
> am wondering how to code the whole stuff. as i'm quite
> capable in programming with java, i'm wondering if
> java3d is capable (quality/speed) of the development
> of a 3d first person shooter. but what other choice is
> there if i want to code in java. are there any other
> libraries for java which can do the job. or should i
> give up java and learn c++?
>
> another thing:
> how should i implements the various objects in the
> world. are in java coded objects faster/better than
> imported objects which are modelled with 3d modelling
> programms like blender?
>
> i'm would be glad for every opinion.
> cu
>
> mk
>
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