I once read a Swing book that had a Pacman game example in the back (Appendix 23?). You might start with that. Sorry I can't give you anything more specific than that. This is entirely from memory.
-- John > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic > Sent: Monday, November 26, 2001 2:42 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] game development > > > --- John Nelson <[EMAIL PROTECTED]> schrieb: > Are > you embedding the thing in a Swing framework? > > You could > > build a Swing app, hang a thread or two off the side > > with the > > compute engine and put the Java 3d stuff in a > > JPanel. > > > > At least that's how I'd do it. > > > > -- John > > > i heard that swing is a little bit slower than awt. > but a frame and a panel should be the only components > i need from the standard package. so it would be ok. > > __________________________________________________________________ > > Gesendet von Yahoo! Mail - http://mail.yahoo.de > Ihre E-Mail noch individueller? - http://domains.yahoo.de > > ================================================================== > ========= > To unsubscribe, send email to [EMAIL PROTECTED] and include > in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".