I once read a Swing book that had a Pacman game example
in the back (Appendix 23?).  You might start with that.
Sorry I can't give you anything more specific than that.
This is entirely from memory.

-- John


> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Michael Knezevic
> Sent: Monday, November 26, 2001 2:42 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] game development
>
>
>  --- John Nelson <[EMAIL PROTECTED]> schrieb: > Are
> you embedding the thing in a Swing framework?
> > You could
> > build a Swing app, hang a thread or two off the side
> > with the
> > compute engine and put the Java 3d stuff in a
> > JPanel.
> >
> > At least that's how I'd do it.
> >
> > -- John
> >
> i heard that swing is a little bit slower than awt.
> but a frame and a panel should be the only components
> i need from the standard package. so it would be ok.
>
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