Hi David, > Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like > to see the results of the study.
He has already seen the initial ones. :) > > I am curious about a few things: > .. > These all go under what I called "avoiding algorithmic differences". I will make sure that one backface culls the others does too, etc. I am expecting a slowdown in Java3D over the others for highly optimized code, but naturally this must be weighted against the higher productivity/ease-of-use of java3D over the low-level APIs when one chooses the API for ones project. So I think I am covered. Just to be sure I will present the applications here before I publish it just to be sure I haven't missed anything. PS: The professor that supervises this project is specialized in computational-performance and has a background in benchmarking so I expect with all the precautions that the benchmarks will come fairly close to the truth (they are of course still only approximations) Jacob Marner =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
