Hi David,

> Very exciting study.  I am sure Jeff Kesselman over at JavaGaming would like
> to see the results of the study.

He has already seen the initial ones. :)

>
> I am curious about a few things:
> ..
>

These all go under what I called "avoiding algorithmic
differences". I will make sure that one backface culls
the others does too, etc.

I am expecting a slowdown in Java3D over the others
for highly optimized code, but naturally this must be
weighted against the higher productivity/ease-of-use
of java3D over the low-level APIs when one
chooses the API for ones project.

So I think I am covered. Just to be sure I will
present the applications here before I publish it just
to be sure I haven't missed anything.

PS: The professor that supervises this project is
specialized in computational-performance and has
a background in benchmarking so I expect with
all the precautions that the benchmarks will come
fairly close to the truth (they are of course still only
approximations)

Jacob Marner

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