Add my voice to the praise for v.1.3.

I've had a week now to explore setSchedulingInterval(), and I've
been startled by its appetite for all of the procedural kluges
that had infected my models.  More and more things can be moved
onto the scene graph where they belong.  I can even see daylight
in some places now.

Thanks, Java 3D Team.

Just curious about the name, though.  I suppose "scheduling
interval" has some significance in the way that Behaviors are
internally ordered, but to the user / scene builder, it's
obfuscating.  It's easy to hide, of course, so the comment
doesn't qualify as a whine - after only a few times having to
stop and figure out which way it worked, I covered it with a
setPriority(), but the curiosity remains.

Fred Klingener
Brock Engineering

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