Jacob,
You should use the latest Java3d1.3beta1 for your benchmarking. It's
performance superseded all earlier versions of Java3d in our inhouse
benchmarking run. By the way, perf_guide.txt contains important information
for writing efficient Java3D program.
Thanks for your interest in Java 3D.
- Chien Yang
Java 3D Team.
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> Date: Thu, 29 Nov 2001 17:35:14 +0100
> From: Jacob Marner <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Benchmarking
> To: [EMAIL PROTECTED]
>
> Hi David,
>
> > Very exciting study. I am sure Jeff Kesselman over at JavaGaming would like
> > to see the results of the study.
>
> He has already seen the initial ones. :)
>
> >
> > I am curious about a few things:
> > ..
> >
>
> These all go under what I called "avoiding algorithmic
> differences". I will make sure that one backface culls
> the others does too, etc.
>
> I am expecting a slowdown in Java3D over the others
> for highly optimized code, but naturally this must be
> weighted against the higher productivity/ease-of-use
> of java3D over the low-level APIs when one
> chooses the API for ones project.
>
> So I think I am covered. Just to be sure I will
> present the applications here before I publish it just
> to be sure I haven't missed anything.
>
> PS: The professor that supervises this project is
> specialized in computational-performance and has
> a background in benchmarking so I expect with
> all the precautions that the benchmarks will come
> fairly close to the truth (they are of course still only
> approximations)
>
> Jacob Marner
>
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