Benchmarking Game Performance ... should include Linux ... and a large range of polygon counts and standard 3d objects including Web3d's H-Anim Avatars which includes Human Models with many articulated joints as is required in ASL Signing and Finger Spelling.
A solution I bring with the obvious problem that this sounds like an overwhelming task: The Wonderful Engineers at Sun created VRML Loaders for Java3d that do all that ... load any of THOUSANDS of VRML objects, many created by talented artists, many including Human Animation including walking, running, and Fingerspelling and the H-Anim standard allows motions to be shared across various models, hardware platforms, and operating systems, and rendering subsystems. Web Game performance benchmarks of __ cross platform __ solutions is __ GREATLY NEEDED __ and would be much be appreciated ( and gain widespread discussion, and a good study would advance the art and science which has been mired in slow progress, proprietary, conflicting, and non-working non-standards as is seen the VRML community where VRML players too frequently fail to play VRML content properly, if at all. One Picture Summary: 3d with Java: ~~~ NINE ~~~ Programs +--------------------------------------------( on Linux )-- | http://www.frontiernet.net/~imaging/sc_java3d_in_a_browser_with_vrml.jpg | | 1) Java3d in a web browser with VRML Loader & H-Anim Avatar. | 2) Nurbs Rendering of Female Torso, Java application (not Java3d) | 3) High resolution scanned female, texture mapped, Java3d. | 4) 'Seamless Avatar' ( Skinned ) in a browser ( Shout3d ) | 5) Interactive Scenegraph of Java3d Scene ( Billboard demo ) ... | http://archives.java.sun.com/cgi-bin/wa?A2=ind0111&L=java3d-interest&P=27859 ---[ in reply to ]--- | | I am the process of writing a graduate CS report where | I evaluate Java as a game platform ... [ and will ] | run some benchmarks with Java3D. | | My question here is; does Java3D 1.3 beta 1 has different | performance characteristics that 1.2? Is it faster? | | I ask because it is essential that I use the version | with the highest performance for my benchmarks. | | Jacob Marner, B.Sc. | University of Copenhagen, Denmark | | Jacob Marner wrote to Java3D-interest on Nov 29, 2001 | http://archives.java.sun.com/cgi-bin/wa?A2=ind0111&L=java3d-interest&P=57551 PLEASE do more than just one OS and have both web and multiplatform solutions ... the world of 3d Games has moved beyond the desktop and beyond the x86 ... Don't stay in the 1900's mindset and tethered to a powercord. The future of games is in phones, portable and new, networked devices including TV boxes ... the door is open: enter. You can __ EASILY __ run on multiple hardware and OS platforms with a ___ SINGLE __ program and a __ SINGLE __ data file using: 1) Java 2) VRML -- including animation & interaction. and even create movie animations as you can see here: 3d Animations and Games with Java3d and 'regular' Java ----------------------- with VRML Loaders & VRML Players. http://www.frontiernet.net/~imaging/java3d_and_vrml.html http://www.frontiernet.net/~imaging/H-Anim_Avatars.html http://home.rochester.rr.com/javajava/media/darts_animation_movie.mov http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/darts_animation_VRML.wrl Benchmark 3d Games in PDAs with Java & Linux: New PDA with 3d Acceleration, Java, & Linux ( Sharp ) ----------------------------------------------------- http://www.linuxdevices.com/news/NS7756702433.html http://www.linuxdevices.com/files/article023/open.jpg http://developer.sharpsec.com/ " 3d Games on New, Networked Devices: Sharp, Nokia, Motorola " -------------------------------------------------------------- | http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R4784 Critical -- and arguabably more important -- and closely related is MPEG-4 streaming animation which uses VRML, H-Anim, and Java3d ( in some implementations ): It is huge -- and will be lucrative -- : " MPEG-4 : Streaming Animation & the VRML File Loaders for Java3d " ---------------------------------------------------------------- http://www.web3d.org/WorkingGroups/web3d-mpeg/hypermail/2001/0159.html The Sony Plastation 2 will get Java .. and Linux ... ---------------------------------------------------- | Sony Computer Entertainment ... the global leader in the | computer entertainment world, would integrate the | __ Java ____________ platform developed by Sun into the | __ PlayStation 2 ___ computer entertainment system, | to become available by the end of 2001. | | "One of the things you will find in the game industry | is the ability to customize, to make it yours | -- this is what Java technology brings to it" | http://java.sun.com/features/2001/06/sony.html | Sony and Sun Collaborate on Net Appliances | ------------------------------------------ | | "We are moving in a direction that will fundamentally | reshape the relationship between PCs, digital AV appliances | and the Internet," said Nobuyuki Idei, president and chief | executive officer, Sony Corporation. | | "This relationship with Sun will accelerate the development | and proliferation of interactive digital content to consumer | electronic devices via the Internet, enabling the delivery of | advanced services that will increase ... end-user benefits." | http://www.sun.com/announcement/sony.html Playstation 2 Running Linux for the US Market ---------------------------------------------- | | Sony Computer Entertainment Inc will launch a | Linux -enabled version of its PlayStation 2 | in the U.S. market, an executive from the company said ... | | During the presentation, another Sony employee demonstrated | Linux running on the PlayStation 2 platform, running the | X-Windows graphical user interface. | | [ October 22, 2001, Linux World ] | http://www.linuxworld.com/ic_717468_6995_1-3133.html | The company said the addition of Java will | make it easier to connect the PlayStation 2 | to other devices running Java, such as PDAs | (personal digital assistants) and cell phones, | and to play simple Java-based games on the console. | http://www.itworld.com/AppDev/716/SonytobuildJavasuppo312/ To Optimize the Performance of your Java Game or App: Java Platform Performance Strategies and Tacitcs ------------------------------------------------ http://java.sun.com/docs/books/performance/ Disclaimer #1: I don't sell 'em or own stock in these companies. Disclaimer #2: I love Linux, Java, 3d, Java3d & Web Animation. The Java3d VRML Loaders created by Sun Engineers and dontated to Web3d.org do work: please ignore the false statements, lies, threats, and unethical conduct of those who have harmed 3d Web Animation which unfortunately includes what I believe are false and criminally fraudulent statements published by Prentice Hall and unethical conduct under the $ 500,000+ NSF Grant #9809209 Re: https://www.fastlane.nsf.gov/servlet/showaward?award=9809209 CC: Rita Colwell, [EMAIL PROTECTED], Director, NSF; Prentice Hall Books If anyone at the Prentice Hall believes their books are not in error -- or cares about publishing accurate information -- please let us know. Sincerely, -- Paul, Java Developer & Web Animator ----------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
