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>Date: Mon, 14 Jan 2002 10:31:08 -0800
>From: Giles <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Hardware configuration
>To: [EMAIL PROTECTED]
>
>stuart wrote:
>
>>Thanks for the prompt reply Justin.
>>
>>Information regarding the use of dual processor systems was based on my own
>>knowledge and reviews of AMDs MP chips including that at
>>http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1.  It
>>was after reading the recent posts regarding hardware issues that I
>>investigated the dual-processor/SCSI issue.  Although I am not disagreeing
>>with your view about dual-processor systems taking advantage of
>>multi-threading, my point was that for most of the time there will not be
>>optimised compatible threads multitasking simultaneously - lessening the
>>benefits of the dual-processor mainboard.
>>
>My experience with Java3D and multiprocessors has been good.  Even
>running NT I was seeing a good improvement from a single processor to a
>multiple processor machine running the same clock speeds...  wish I
>still had my performance numbers handy but I think it was 40-50%
>improvement.
>
>Alot will depend on what else you are doing in the Java3D system.  In
>the archives are details about the multi-threaded nature of Java3D.
> Depending on your use of sound, behaviors, collision detection you will
>see different responses to multiprocessor use.  I think two processors
>will always be helpful, I think it maxed out at about 4...  which is the
>most you could really use with most X86 architectures any way.
>

No, it will not max out at 4. There are many
threads in Java3D, the number depends on
View (x2), VirtualUniverse (x6),
Screen (x1), PhysicalEnvironment (x1),
InputDeviceScheduler (x1) plus 3 others. Most
of them are running in parallel if enough CPUs.

- Kelvin
----------------
Java 3D Team
Sun Microsystems Inc.

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