stuart wrote: >Thanks for the prompt reply Justin. > >Information regarding the use of dual processor systems was based on my own >knowledge and reviews of AMDs MP chips including that at >http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It >was after reading the recent posts regarding hardware issues that I >investigated the dual-processor/SCSI issue. Although I am not disagreeing >with your view about dual-processor systems taking advantage of >multi-threading, my point was that for most of the time there will not be >optimised compatible threads multitasking simultaneously - lessening the >benefits of the dual-processor mainboard. > My experience with Java3D and multiprocessors has been good. Even running NT I was seeing a good improvement from a single processor to a multiple processor machine running the same clock speeds... wish I still had my performance numbers handy but I think it was 40-50% improvement.
Alot will depend on what else you are doing in the Java3D system. In the archives are details about the multi-threaded nature of Java3D. Depending on your use of sound, behaviors, collision detection you will see different responses to multiprocessor use. I think two processors will always be helpful, I think it maxed out at about 4... which is the most you could really use with most X86 architectures any way. -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chair http://www.web3d.org/TaskGroups/source/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".