thanks so much!
i'll try that.

vamshi
----- Original Message -----
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 15, 2002 1:39 PM
Subject: Re: [JAVA3D] problem setting color - some details


> vamshi raghu schrieb:
>
> > * why does the scene dissappear after a certain
> >    z - distance ? can I change this?
>
> Try to change the back clipping plane in the View class:
>
> Projection and Clip Parameters
>
> The projection and clip parameters determine the view model's field of
view and
> the front and back clipping distances.
>
>     * Field of view - specifies the view model's horizontal field of view
in
> radians, when in the default non-head-tracked mode. This value is ignored
when
> the view model is operating in head-tracked mode, or when the Canvas3D's
window
> eyepoint policy is set to a value other than the default setting of
> RELATIVE_TO_FIELD_OF_VIEW.
>
>     * Front clip distance - specifies the distance away from the clip
origin,
> specified by the front clip policy variable, in the direction of gaze
where
> objects stop disappearing. Objects closer than the clip origin (eye or
screen)
> plus the front clip distance are not drawn. Measurements are done in the
space
> (physical or virtual) that is specified by the associated front clip
policy
> parameter.
>
>     * Back clip distance - specifies the distance away from the clip
origin
> (specified by the back clip policy variable) in the direction of gaze
where
> objects begin disappearing. Objects farther away from the clip origin (eye
or
> screen) plus the back clip distance are not drawn. Measurements are done
in the
> space (physical or virtual) that is specified by the associated back clip
> policy parameter. The View object's back clip distance is ignored if the
scene
> graph contains an active Clip leaf node.
>
>       There are several considerations to take into account when choosing
> values for the front and back clip distances.
>
>           * The front clip distance must be greater than 0.0 in physical
eye
> coordinates.
>
>           * The front clipping plane must be in front of the back clipping
> plane, that is, the front clip distance must be less than the back clip
> distance in physical eye coordinates.
>
>           * The front and back clip distances, in physical eye
coordinates,
> must be less than the largest positive single-precision floating point
value,
> Float.MAX_VALUE. In practice, since these physical eye coordinate
distances are
> in meters, the values should be much less than that.
>
>           * The ratio of the back distance divided by the front distance,
in
> physical eye coordinates, affects Z-buffer precision. This ratio should be
less
> than about 3000 to accommodate 16-bit Z-buffers. Values of 100 to less
than
> 1000 will produce better results.
>
> Violating any of the above rules will result in undefined behavior. In
many
> cases, no picture will be drawn.
>
>
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