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You're asking for a lot. If your application requires
fast live text (the equivalent of a scrollable text area that you could edit?)
then I would guess your only hope (in January 2002) would be to build your own
CAD-type drafting font out of some sort of LineArray and make up a Geometry
to represent the text on the fly. A TransformGroup gets you the
scrolling. Maybe you could get some node picking behavior to let you
manipulate the text with a mouse. It might not be very pretty, but it
should be faster and smaller than the standard fonts.
When you say that the 'time to load long text is not
acceptable', I assume you're referring to large textures. If you have too
much text to load as raw text, then you do, indeed, have a problem.
On second thought, it sounds like it might be
fun.
Fred Klingener
----- Original Message -----
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- Re: [JAVA3D] ask help for display long tex... xhsun
- Re: [JAVA3D] ask help for display long... David Yazel
- Re: [JAVA3D] ask help for display ... xhsun
- Re: [JAVA3D] ask help for disp... David Yazel
- Re: [JAVA3D] ask help for... xhsun
- [JAVA3D] problem sett... vamshi raghu
- Re: [JAVA3D] problem ... vamshi raghu
- [JAVA3D] problem sett... vamshi raghu
- Re: [JAVA3D] problem ... Dipl. Ing. Paul Szawlowski
- Re: [JAVA3D] problem ... vamshi raghu
- Fred Klingener
