HI Artur,

Your observations are correct. The codebase was orginally developed as
a proof of concept to test features of Java3D that would be relevant to
implementing ROAM (and similar) algorithms, as such it is not feature
complete.

The code structure should allow these features to be added without any
problems. Although adding texture support in a useful way will require some
work in texture paging strategies etc.

Rgds

Paul

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Paul Byrne                      Email : [EMAIL PROTECTED]
Sun Microsystems                Phone : (650) 786 9926
Visualization Software Group    Fax   : (650) 786 5852
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>Date: Thu, 7 Feb 2002 18:24:04 +0100
>From: Artur Biesiadowski <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] ROAM and GPU Usage (off-topic)
>To: [EMAIL PROTECTED]
>
>Justin Couch wrote:
>
>> Yup. That's exactly what we're talking about. Sometimes this means ignoring
>> the scengraph stuff and just reverting to OpenGL like calls of using
>> GeometryUpdater and pushing raw triangles (TriangleArray) to the video
>> card each frame, which is what the ROAM implementation I have does.
>
>After quick browsing your terrain code, it seems to me that you allow
>either colors or texture, not both (so no modulating by texture etc).
>Also there seems to be no generation/support for normals. Are my
>assumptions correct ? If yes, then is this design decision or you just
>wanted to have basics quick and are happy if anybody else will implement
>these missing parts ?
>
>Artur
>
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